1.2 update
- 2026 Mar 16: The 1.2 update:
Gameplay/weapons:
- added new enemy type - spider mine which chases you and blows up when close
- added chapter selection menu
- removed leftover FiveSeven from one of the Chapter 2 maps
- crossbow now has a distance meter and a new crosshair - so you can aim more easily
- reworked zoom for sniper rifles - now you change distance with USE button and RMB simply turns zoom on and off
- added reloading timer for electroblast icons
- if your car is stuck somehow and you can't move/can't get out - hold RELOAD key for a second and it will snap to the last valid position
- Chapter 5, map 4: fixed some issues with the small service elevator
- added a tiny bit more ammo in Chapter 1
- ammocrate got a small green light for better visibility (thx to KorteZZ)
- tiny increase of G36C damage
- fixed health regeneration not working during cutscenes
- Chapter 2, desert: added a box at the back of the container with a car if player gets stuck there
- fixed a couple collision issues and graphical glitches
- Chapter 4, map 4: fixed rare softlock at the big door near the end of the map
- hacking puzzle has been reworked, also a text tutorial was added
- Alien rifle maximum ammo reduced in half, damage is increased
Rendering:
- possibly fixed the GPU driver crash in certain cases - please do report if you are still experiencing them
- implemented shader preloading and caching - there should be less stutters in consequent plays
- implemented FSR 1.0 (simple upscaler) - might be useful for 2K/4K screens: try using it with renderscale 0.75-0.85 to gain extra fps
- added SMAA as an additional anti-aliasing solution
- fixed an issue when some models disappeared upon using player model's 3D preview in the menu
Miscellaneous:
- added turkish translation, use -language turkish in launch parameters to use it, or bat/sh file in the folder
- fixed a bug/regression with player death animation in multiplayer
- fixed an issue with Steam launch arguments not working
- fixed energy ball trail disappearing after saverestore
- fixed client-side rotating entities resetting their position when game is paused via pause command
- added dynamic light effect to car's exhaust pops
- added velocity to player when he exits the jetski
- minor visual updates/fixes on some maps
Files
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Diffusion
Story-driven first person shooter
| Status | Released |
| Author | Aynekko |
| Genre | Shooter |
| Tags | 3D, Atmospheric, First-Person, Indie, opengl, Sci-fi, Singleplayer, windows, xash3d |
| Languages | English, Russian |
| Accessibility | Subtitles |
More posts
- 1.1 update46 days ago
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